Pixel Size:
- Pixel Size: Controls the size of the basic effect block.
- Threshold: Defines the brightness threshold for drawing a pixel.
- Deformation: Stretches or compresses the pixels.
Dithering:
A technique to simulate more tones. Choose from various algorithms for different textures.
Light & Levels:
Adjust the Brightness, Contraste, Gamma, and Black and White points of the original image.
Pixel Style:
Change the shape of the pixels: Squares, Circles, Lines, Crosshatch, or ASCII ART.
Color Mode:
- Black & White, Color (with pickers), Random Color, and Mixed Random.
- Invert Colors: Inverts the foreground and background colors.
- Invert Random: Inverts colors randomly.
Color Pixel (4-Tone):
- Activate 4-Tone Mode: Quantizes the image to four user-defined color tones, based on luminosity.
- 4-Tone Palette: Four color pickers that define the tone for the lightness levels: Lightest, Mid-Light, Mid-Dark, and Darkest.
- Choose for Automation Mode: Defines how colors are chosen during "Play" or Randomize mode:
- Contrasted Colors: Generates 4-color palettes that are diametrically opposed in the color wheel to ensure high contrast (e.g., tetradic).
- Free Mode: Generates fully random palettes without contrast restrictions.
Automation:
- Random Speed: Speed for "Play" mode.
- Reset Parameters: Returns all controls to their initial state.
- Soft/Medium/Hard Randomize: Generates random parameters with different levels of intensity.
- Play: Starts/stops the continuous randomization of parameters and images.
Lock (Pin Icon):
Click the icon next to each section title. When "locked", the parameters in that section will not change when using Randomize or Play.